Hi Quasim,

Update and Event callbacks are pretty cheap if you have a modest number of them.

For you case if its event related then use an Event callback.

Robert,

On 3/16/07, Qasim Mumtaz <[EMAIL PROTECTED]> wrote:
Hi . I[newbie] got a question related to performance. I got a node(geode)
which i have to update using keyboard event, as it changes shape. If I
update that using updatecallbacks, will that take more CPU cycles and will
affect the performace as compared to manual update only on events? And which
one is better. Please advice.
Regards

 ________________________________
The fish are biting.
 Get more visitors on your site using Yahoo! Search Marketing.


_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to