Hi Quasim, Update and Event callbacks are pretty cheap if you have a modest number of them.
For you case if its event related then use an Event callback. Robert, On 3/16/07, Qasim Mumtaz <[EMAIL PROTECTED]> wrote:
Hi . I[newbie] got a question related to performance. I got a node(geode) which i have to update using keyboard event, as it changes shape. If I update that using updatecallbacks, will that take more CPU cycles and will affect the performace as compared to manual update only on events? And which one is better. Please advice. Regards ________________________________ The fish are biting. Get more visitors on your site using Yahoo! Search Marketing. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
_______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
