Hi Robert, thank you very much. The checkout is working fine, but I get linker errors during compile because of one or more missing files (e.g. the implementation of the class Triangle2D is missing).
I know that the current core OSG supports polytope intersections, but I can't yet upgrade from OSG 1.2 to the current SVN version, so I temporarily need to use osgIntersect. Thanks, Daniel -----Ursprüngliche Nachricht----- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Robert Osfield Gesendet: Montag, 19. März 2007 10:45 An: osg users Betreff: Re: [osg-users] OsgIntersect - missing files in cvs Hi Daniel, I have just tried the cvs line you used and osgintersect checked out without problem. I would add that the core OSG now have support for polytope intersections so the need for osgintersect is rather diminished. Robert. On 3/19/07, Kallfass, Daniel, SDGE1 <[EMAIL PROTECTED]> wrote: > Hello James, > > I have tried to download and compile the latest version of osgIntersect > (cvs -d :pserver:[EMAIL PROTECTED]:/cvs/osgintersect co osgintersect) > but it seems that there are some files missing (especially the Triangle2D.cxx > file). > > Am I right? Or am I using the wrong (old) cvs repository? > > Thanks, > > Daniel Kallfass > ________________________________________ > Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von James Willis > Gesendet: Mittwoch, 6. Dezember 2006 00:12 > An: osg users > Cc: [EMAIL PROTECTED] > Betreff: [osg-users] OsgIntersect > > Hi all! > I'm the new maintainer of the OsgIntersect project > (http://www.openscenegraph.org/index.php?page=Tasks.OsgIntersect). > I wanted to let everyone know that it has been updated for the first time in > over a year with better peformance, stability, multipipe support, and picking > on all osg objects using a polytope (except particles I believe, which don't > crash anymore). Its polytope picking stablity and performance are suitable > for production applications (speaking as a developer of one). If anyone has > any questions, please let me know. > In the meantime, I know Robert has been working hard on intergrating similar > functionality into the main Osg trunk and look forward to deprecating this > project once the functionality in the main trunk supercedes osgIntersect's > (with which I'll try to help). > Thanks! > --James > ________________________________________ > This e-mail, including any attached files, may contain confidential and > privileged information for the sole use of the intended recipient. Any > review, use, distribution, or disclosure by others is strictly prohibited. If > you are not the intended recipient (or authorized to receive information for > the intended recipient), please contact the sender by reply e-mail and delete > all copies of this message. > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
