Hi, no. In this case the FrameStamp is not your problem...
Christian > -----Ursprüngliche Nachricht----- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von > May, Scott > Gesendet: Montag, 19. März 2007 13:14 > An: osg users > Betreff: RE: [osg-users] osgParticleEffects > SmokeETrailEffectNot Updating/Fading > > Hi, > Thanks for the info I'm going to look into that. One > other piece of information that may help diagnose the issue: > Other particle effect do update properly, would it still be > likely that the FrameStamp is not correct? > > Thanks for all your help, > Scott > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Pick, Christian, SDGE1 > Sent: Monday, March 19, 2007 3:43 AM > To: osg users > Subject: AW: [osg-users] osgParticleEffects SmokeETrailEffect > Not Updating/Fading > > Hi Scott, > > sounds like you do not set the FrameStamp - this would cause > this effect... > > Christian > > > -----Ursprüngliche Nachricht----- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Im Auftrag von May, > > Scott > > Gesendet: Freitag, 16. März 2007 21:34 > > An: osg users > > Betreff: [osg-users] osgParticleEffects SmokeETrailEffect Not > > Updating/Fading > > > > Hello once more, > > I'm still learning like all of us and have been able to get > > SmokeTrailEffect to work so some degree. > > > > With the moving model I have added the SmokeTrailEffect > into a group > > and added the Geode for the Particle System to my Scene Root. Local > > Particle System (False) is off. > > > > My problem is that my Smoke is not updating/fading/rising. > > > > Any Help You guys can lend would be greatly appreciated. > > > > -Thanks to all the people that work hard to make this forum a great > > resource Scott > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > May, Scott > > Sent: Thursday, March 15, 2007 12:20 PM > > To: osg users > > Subject: RE: [osg-users] osgparticleeffects example > > > > Hi, > > With regard to the particle effects example, I'm look at it for > > moving models for SmokeTrailEffect. Does updating the > effect does take > > any callback; I can not see one in the code? > > > > Thanks for your help, > > Scott > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://openscenegraph.net/mailman/listinfo/osg-users > > http://www.openscenegraph.org/ > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://openscenegraph.net/mailman/listinfo/osg-users > > http://www.openscenegraph.org/ > > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
