Hi,

no. In this case the FrameStamp is not your problem...

Christian
 

> -----Ursprüngliche Nachricht-----
> Von: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] Im Auftrag von 
> May, Scott
> Gesendet: Montag, 19. März 2007 13:14
> An: osg users
> Betreff: RE: [osg-users] osgParticleEffects 
> SmokeETrailEffectNot Updating/Fading
> 
> Hi, 
>       Thanks for the info I'm going to look into that. One 
> other piece of information that may help diagnose the issue: 
> Other particle effect do update properly, would it still be 
> likely that the FrameStamp is not correct?
> 
> Thanks for all your help,
> Scott
> 
> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Pick, Christian, SDGE1
> Sent: Monday, March 19, 2007 3:43 AM
> To: osg users
> Subject: AW: [osg-users] osgParticleEffects SmokeETrailEffect 
> Not Updating/Fading
> 
> Hi Scott,
> 
> sounds like you do not set the FrameStamp - this would cause 
> this effect...
> 
> Christian 
> 
> > -----Ursprüngliche Nachricht-----
> > Von: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Im Auftrag von May, 
> > Scott
> > Gesendet: Freitag, 16. März 2007 21:34
> > An: osg users
> > Betreff: [osg-users] osgParticleEffects SmokeETrailEffect Not 
> > Updating/Fading
> > 
> > Hello once more, 
> >     I'm still learning like all of us and have been able to get 
> > SmokeTrailEffect to work so some degree.
> > 
> > With the moving model I have added the SmokeTrailEffect 
> into a group 
> > and added the Geode for the Particle System to my Scene Root. Local 
> > Particle System (False) is off.
> > 
> >  My problem is that my Smoke is not updating/fading/rising.
> > 
> > Any Help You guys can lend would be greatly appreciated.
> > 
> > -Thanks to all the people that work hard to make this forum a great 
> > resource Scott
> > 
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of 
> May, Scott
> > Sent: Thursday, March 15, 2007 12:20 PM
> > To: osg users
> > Subject: RE: [osg-users] osgparticleeffects example
> > 
> > Hi, 
> >     With regard to the particle effects example, I'm look at it for 
> > moving models for SmokeTrailEffect. Does updating the 
> effect does take 
> > any callback; I can not see one in the code?
> > 
> > Thanks for your help,
> > Scott
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> > 
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