Wow, I'm glad I asked. In my previous experience, wxWindows was a buggy, difficult to use, not-readable MACRO filled mess. It would literally take me longer to get a menu working than to code the OSG 3D feature that went with it.
I was hoping to at least get the GUI builder of MFC or .NET, but it is true that the code there is also the same buggy, difficult to use, not-readable mess. I also didn't like having to make many different packages work first before wxWidgets would even install. Is there a good wxWidgets GUI designer that will work with windows? I've heard little bits about wxDesigner? On the same topic, I didn't see any project files with wxWidgets 2.8.0. Is it reasonably easy to build? I was really ready to ditch what I perceived as unwelcome wxMess, but if the consensus is that it is better than porting, I'll definitely give it a try. Chris -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Monday, March 19, 2007 12:18 PM To: 'osg users' Subject: RE: [osg-users] Advice requested for Linux to Windows Port. > It sounds like you should be able to almost just build it. > I'm sure there will be some minor issues, but wxwidgets runs on widows > and we use osg built with vs 2005. I think I would just try to get it > working as is before going the route of trying to run it managed or > with a .Net GUI. Agreed. Porting to Forms will be a trmendous PITA. Stick with OSG and wx. -Paul _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
