Hi Ulrich,

Please give me a hint (a line of code) how to set the texture matrix. As
I am new to osg, I would appreciate this a lot.

Regards
Christian

Ulrich Hertlein schrieb:
> Robert Osfield wrote:
>> On 3/21/07, Christian Verbeek <[EMAIL PROTECTED]> wrote:
>>> Dear osg-users,
>>>
>>> I want to create a floor textured with a small image being repeated.
>>> Thats what I am doing, but the texture is stretched (i.e shown only
>>> once). What is wrong? I am using the latest OSG version from SVN.
> >
>> ShapeDrawable doesn't support repeating of texture coordinates.  The
>> closest you could get is to use osg::TexMat, but in the end I think
>> it'd be easier just to create the geometry yourslef as you need it.
>
> To elaborate on that a bit, ShapeDrawable creates texture coordinates
> only in the range of 0.0 to 1.0 i.e. the lower-left of the texture in
> one corner (of your cube) and the upper-right of the texture in the
> opposite corner.
>
> If you place a texture matrix using scale 1000,1000,1 it should look
> as you expect.
>
> Cheers,
> /ulrich
>
>
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