HI Aydin,

osgViewer is still in develop so not all the features that users might
want will be in place, so if something is missing then its good to
hear it.  Its also open source so your able to jump in a add features
yourself :-)

On the enable/disabling of cameras you try using the NodeMask on the
View's main Camera, setting the NodeMask to 0 should switch it off.

Robert.

On 3/21/07, Aydin OKUTANOGLU <[EMAIL PROTECTED]> wrote:


 I download and analyze the new osgViewer library. I realize that
CompositeViewer allows only adding Views but not enabling or disabling or
removing them. What i want to do is, generate multiple views (possibly with
more than one cameras-slaves) of same scene and during execution only one of
them will be active (for example, inside view of car). During simulation, i
want to change the active view (in the same window) to another view (which
may be outside view of car). It is necessary to create two viewer and call
frame() method of only one that is active in that time to make this?
Thanks   Aydin               From: Robert Osfield
<robert.osfield_at_gmail.com>
Date: Tue Mar 13 2007 - 01:30:11 PST


Hi Aydin,


I'm afraid you are demand a bit more from osgProducer::Viewer that is
provides for - its entirely geared around mananging one view onto the
scene, the multiple camera support is just to support multiple
coordinate graphics outputs such as used in sims.


The new osgViewer library now in Subversion now directly supports
multiple views on the same scene via the new CompositeViewer class.
This class allows you to compose your viewer from one or more views on
to one more scenes, with all sharing of using separate graphics
windows. Each of the different views can have its own camera
manipulator to allow independent view interaction, or you just set
each views main camera view matrix directly.


Robert.


On 3/13/07, Aydin OKUTANOGLU <[EMAIL PROTECTED]> wrote:
>
> Hi,
>
> I developing an application utilizing the OSG. One of our application
> requirements is to display the scene from different camera configurations.
> For example from inside the car, and from outside the car, etc. i create a
> osgProducer::Viewer for each of these views and set same scene data to
each
> of them. User can switch from one view to another with some input. Also we
> use same render surface for all viewers. Before we getting to osg 1.2,
every
> thing works fine. However, with osg 1.2 only firstly realized and rendered
> viewer works corrent, and later viewers do not display textures of scene.
>
> Does anyone has an idea for this case?
>
> Thanks.
>
> Aydin
>
>









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