When doing render-to-texture, the camera post-draw callback appears to be called AFTER the rendered camera image is copied to the texture. Is there a way to get a callback that occurs between the completion of the camera rendering and the copy to texture. That is, I want to draw some overlay stuff on the rendered geometry before the buffer is copied to texture.
Thanks, --daniel _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
