Dear Ulrich, Thank you very much for your quick reply. As yesterday (the Texture repeat topic, this works now, thanks) I would kindly ask you for a hint (line of code) how to do this.
Regards Christian Ulrich Hertlein schrieb: > Christian Verbeek wrote: >> I also tried the InfinitePlane: >> osg::InfinitePlane* plane = new osg::InfinitePlane; >> osg::ShapeDrawable* planeDrawable = new osg::ShapeDrawable(plane); >> osg::Geode* planeGeode = new osg::Geode(); >> planeGeode->setStateSet( gridState ); >> planeGeode->addDrawable(planeDrawable); >> root->addChild(planeGeode); >> >> but the plane is not visible. Maybe I am totally wrong about what the >> osg::InfinitePlane is good for. But as a floor in an environment is >> something very fundamental, I would hope that there is a better way than >> creating a large flat box. Is there? > > An infinite plane is a little hungry on resources ;-) > > Yes, there is a better way. Create a Geode/Geometry with four > vertices, four texture coords and one (or better four normals) and > you're all set. Place a MatrixTransform above it and move it with your > object so that it's always under it. > > /ulrich > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > -- ___________________________________________ Dr. Christian Verbeek Geschäftsführer Postanschrift: REC GmbH, Gebelestraße 22a, 81679 München Tel: +49 89 45237829 Mobile: +49 160 7056589 e-mail: [EMAIL PROTECTED] Geschäftsführer: Prof. Dr. Alois Knoll, Dr. Christian Verbeek Registergericht: AG München (HRB 154463) ____________________________________________ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
