Very Cool Nice work Folks very nice work...
Best Regards Gordon __________________________________________________________ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com __________________________________________________________ Telephone (Cell): (+1) 214-477-8914 Telephone (Work): (+1) 703-437-7651 "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" - Master Tambo Tetsura -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Paul Martz Sent: Wednesday, March 21, 2007 9:47 PM To: 'osg users' Subject: [osg-users] Announcing osgTDS v1.0 Have you ever added a model with an accurate elevation to a terrain database, only to find that the model floats above or sinks into the terrain? osgTDS is a cross-platform open source OSG plugin that adds natural deformations to terrain databases to conform to the accurate locations of building or other target models. osgTDS adds these deformations at database load time, avoiding costly modeling or other offline process expenses. osgTDS is based on an algorithm developed by Roy Latham of CGSD and presented in the IMAGE 2006 paper "Dynamic Terrain Modification Using A Correction Algorithm". The osgTDS plugin was developed by Don Burns at Andes Computer Engineering with development assistance and documentation by Paul Martz of Skew Matrix Software. For more information, including the User's Manual, access to source code, and precompiled binaries for Windows, visit the osgTDS Web page: http://www.andesengineering.com/Projects/TDS/ Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466
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