Hi Zach,

I would recommend using the osgSim::HeightAboveTerrain class for
setting up a grid of querries to get the heights - this would allow
you to query paged databases as the HAT class supports this natively.
This features is only part of the SVN version of the OSG.

For texture use an orthographic RTT camera to capture the texture
data.  You could also use this approach to capture the heights as
well, although you'll need to do conversion for depth to heights on
the depth buffer data.

Robert.
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