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Hi Lucas, The basic idea is to have a wide FOV (field-of-view). The implementations are quite different right now, with osg 1.2 using osgProducer ( where you will have to refer to Producer::Camera functions, the ultimate arbiter underneath it all is Producer::Camera::Lens ); in the SVN path osgViewer is the place to look. Of note is that Producer::Camera has a default mode to auto-compute FOV, this can sometimes bite; I don't know if on the osgViwer side there is something similar to handle. I hope this helps Mihai wsacul wrote: Does anyone have any 1.2 compatible code that will do a fisheye or wide angle lense effect? I'm playing around with osgdistortion right now but I'm not able to get it to do what I want. |
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