Hi Lucas,

The basic idea is to have a wide FOV (field-of-view).
The implementations are quite different right now, with osg 1.2 using osgProducer ( where you will have to refer to Producer::Camera functions, the ultimate arbiter underneath it all is Producer::Camera::Lens ); in the SVN path osgViewer is the place to look.
Of note is that Producer::Camera has a default mode to auto-compute FOV, this can sometimes bite; I don't know if on the osgViwer side there is something similar to handle.

I hope this helps
Mihai

wsacul wrote:
Does anyone have any 1.2 compatible code that will do a fisheye or wide angle lense effect?  I'm playing around with osgdistortion right now but I'm not able to get it to do what I want. 

Thanks,

Lucas

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