Hi Paul,

Ok, no prob.  (folks _are_ using VS8, right?  What are yall using for
3rd party libs??)

Old versions of my installers are still available; if not on the OSG
site, then at http://mew.cx/attic/

Cheers
-- mew


> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Paul Martz
> Sent: Wednesday, March 28, 2007 2:04 PM
> To: 'osg users'
> Subject: RE: [osg-users] moving to VS8
> 
> Hi Mike -- I recall discussing with you the concept of building the
> dependencies with VS8. You even sent me your cookbook for it. However,
> this has been constantly back-burnered. I don't know of anyone who has
> tackled it yet.
> 
> I don't see any need to distribute binaries built with 7.1. However, I
> would suggest that we keep the current OSG 1.2 /  VS 7.1 installer
package
> around on the Wiki, even after you create one built with VS8.
>    -Paul
> 
> 
> 
> ________________________________
> 
>       From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Mike Weiblen
>       Sent: Wednesday, March 28, 2007 11:58 AM
>       To: osg-users@openscenegraph.net
>       Subject: [osg-users] moving to VS8
> 
> 
> 
>       Hi all,
> 
> 
> 
>       So I'm finally getting to the point where I'm doing OSG stuff
under
> VisualStudio 8.  I know, late to the party (fashionably so, yeah
that's
> it!)  I'm planning for my next installer build to use VS8, but a
couple
> questions...
> 
> 
> 
>       * Would anyone continue to need the VS7.1 build as well?  Dont
> expect it be painful to do both, but subtly different installers could
be
> confusing to downloaders, and why do unnecessary work?  <insert rant
on MS
> gratuitous incompatibilities here>
> 
> 
> 
>       * Has anyone assembled a 3rdParty dependencies package for VS8
along
> the lines of 3rdParty_Win32binaries_2005_05_10.zip (which is for
VS7.1)?
> I don't see it on
>
http://www.openscenegraph.com/osgwiki/pmwiki.php/Downloads/Dependencies
> 
> 
> 
>       * I've been out of the loop on the cmake build system
development.
> Is there some quickstart info, or is it obvious?  (didn't see mention
on
> the wiki.)
> 
> 
> 
>       cheers
> 
>       -- mew
> 
> 

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