Hi everyone.
This maybe very simple for most of users here.
But I am fairly new to OSG or openGL, so some help would be great.
I have been playing with light recently and i know diffuse, ambient etc. attributes are between 0 and 1.
However the light was not bright enough and I did not wanted to add extra lights as the Virtual World is very vast, so adding more lights means lots of light.
So out of curiosity i made the attributes to 255 and when i rendered the scene the light got a lot brighter than before.
and I was wondering what is going on?
if i make values to 255 would that be light with value 1(which is maximum from what i know) * 255
or the maximum values is not 1? but another large number?
again apology for simple question
thanks in advance
Jae
FREE pop-up blocking with the new MSN Toolbar MSN Toolbar Get it now!
_______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
