Hi everyone.
 
This maybe very simple for most of users here.
 
But I am fairly new to OSG or openGL, so some help would be great.
 
I have been playing with light recently and i know diffuse, ambient etc. attributes are between 0 and 1.
 
However the light was not bright enough and I did not wanted to add extra lights as the Virtual World is very vast, so adding more lights means lots of light.
 
So out of curiosity i made the attributes to 255 and when i rendered the scene the light got a lot brighter than before.
 
and I was wondering what is going on?
 
if i make values to 255 would that be light with value 1(which is maximum from what i know) * 255
 
or the maximum values is not 1? but another large number?
 
again apology for simple question
 
thanks in advance
 
Jae


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