Thanks! This clears up my documentation a little.
   -Paul

> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Robert Osfield
> Sent: Thursday, March 29, 2007 2:09 AM
> To: osg users
> Subject: Re: [osg-users] osgText font resolution
> 
> Hi Paul,
> 
> One osgText::Font can has an internal map of font size to 
> glyphMap so is able to handle two different resolutions at 
> once.  It will mean that you'll have may have two entries in 
> the final font textures, but only if the same character is 
> used.  The Font class only assigns to texture what characters 
> and at what resolution it needs, so if the two sizes don't 
> overlap in characters used you won't have any overlap and no 
> double entries.
> 
> Robert.
> 
> On 3/28/07, Paul Martz <[EMAIL PROTECTED]> wrote:
> >
> >
> > Hi folks --
> >
> > Suppose I've created a Font object and set it as the font 
> for two Text 
> > objects. I assume that the two Text objects now share the same font 
> > texture map.
> >
> > Next, suppose I setFontResolution( 128, 128 ) on just one 
> of the Text 
> > objects, leaving the other Text object set to its default font 
> > resolution: ( 32, 32 ).
> >
> > When I render this, sure enough, I get one Text object with 
> nice crisp 
> > text and the other with slightly blurry text.
> >
> > Now here's my question: What's happening under the hood? 
> Are the two 
> > Text objects no longer sharing the same font texture map? Or is the 
> > texture map being regenerated twice per frame at different 
> > resolutions? Or is something else different happening?
> >
> > Thanks,
> >
> > Paul Martz
> > Skew Matrix Software LLC
> > http://www.skew-matrix.com
> > 303 859 9466
> >
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