Hi, I'm curious about the C# wrappers you're generating, especially since you are using osgIntrospection. Are you using osgIntrospection to build a Managed C++ wrapper, or are you making a native C wrapper around OSG and using PInvoke on it?
Thanks, just curious. Jason -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Wittman Sent: Friday, March 30, 2007 3:35 P To: osg users Subject: RE: [osg-users] build break... Hi Robert, > On 3/30/07, Mike Wittman <[EMAIL PROTECTED]> wrote: > > Sorry to hear that change doesn't work on earlier compilers. I was > > hoping to avoid doing so, but I think I should be able to work around > > the problem by adding some additional smarts to my code generator. > > I was wondering if an addition of dumy implementation of the problem > methods would be able to work. This is a bit hacky though... Yes, that would definitely work. The other alternative which is cleaner is to detect when I'm invoking a virtual method defined in a base class and generate code that casts the object pointer to the base class type before invoking the method. I've got sufficient type information to do that, it's just a matter of putting in the effort to implement it... -Mike _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
