Yes you should do "make debug" and "make instlinks" instead of 'make install" and don't remove your sources from where they are. This makes sure that the relative paths stored in the libraries are valid and the sources are found for debugging to work. If you like Visual Studio, you can try KDevelop. It uses gdb to give you a nice VS-like debugging environment. If you don't like it you can try kdbg.
-Gazi On 01/04/07, Zach Deedler <[EMAIL PROTECTED]> wrote:
Hello osg-penguins, My fingers are tired, but I have successfully ported my application to linux. Now, I have some questions regarding development on linux that I was hoping the cross-platform/linux developers could help me out with. PROBLEM I sometimes want to debug osg. With Visual Studio, I just choose Debug, and compile separate binaries. With g++ I'm unsure what to do, and what binaries are built. QUESTIONS 1) Do I choose 'make debug'? If so, does that overwrite my release binaries? Zach _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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