Hi RJ,

Thanks for the reply and links.  However, I am just not seeing how I can 
alter the style of the window prior to its creation.  I've tried creating a 
parent window and passing that via

DeltaWin::GetInstance(0)->GetRenderSurface()->setParentWindow(win);

However, all this does is to create a child window without the WS_VISIBLE 
style.  I discovered that I will need to provide a parent window due to a 
couple of program specific reasons in my application.  Looking at the 
RenderSurface_Win32.cpp file, there don't seem to be any notifications that 
the child window of the supplied parent has been created.

At this point, a code snippet would be most helpful.

Thanks,
Brian


On Mon, 02 Apr 2007 23:11:32 +0530, RJ <[EMAIL PROTECTED]> wrote :

> Hi Brian,
> Yes you can do that by using RenderSurface.Get the Producer::
> RenderSurface object from the Producer::Camera and then you can
> call different function of RenderSurface class to set the window
> properties.
> For more information look at the documentation on this site
> 
http://andesengineering.com/Producer/Doxygen/html/classProducer_1_1RenderSur
face.html
> 
> There is also a tutorial on Producer on the link 
> http://andesengineering.com/Producer/Tutorial/index.html
> 
> I hope this answer your query.If not please let me know i will send you
> a code snippet on the same.
> best regards
> RJ
> 
> 
> On Mon, 2007-04-02 at 17:29 +0000, [EMAIL PROTECTED] wrote:
> > Hi,
> > 
> > When using Producer to set up a default window, is it possible to 
specify 
> > parameters that the window should have upon creation?  I know that I 
can 
> > specify my own window to use, but unfortunately, the 3rd party tool 
that I 
> > am using in conjunction with OSG isn't set up to do that easily.
> > 
> > Thanks,
> > Brian
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://openscenegraph.net/mailman/listinfo/osg-users
> > http://www.openscenegraph.org/
> > 
> 
> _______________________________________________
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> 
> 
> 

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