Agustin

I assume it is generally known - but just in case...

GDAL uses World files if available for the geo-referencing of images. It will use a default file *.wld or specific file types (*.pgw for *.png etc). I have used both of these successfully.

I know that VirtualPlanet.. has replaced osgdem and I understand the intent is to do away with GDAL. If so then please allow the use of World files with the new system.

Regards
Alan Harris

Agustín Trujillo wrote:
Hi guys:

I'm using gdal-132 and osgdem (OSG1.2) to build a 2x2 texture mosaic, using:

osgdem  --xx 1 --yy 1 -d height_2k.tif
--xt 0 --yt  0  -xx  1  -yy 1 -t tex00_1k.tif
--xt 0 --yt  1024  -xx  1  -yy 1 -t tex01_1k.tif
--xt 1024 --yt  0  -xx  1  -yy 1 -t tex10_1k.tif
--xt 1024 --yt 1024  -xx  1  -yy 1 -t tex11_1k.tif
-l 2 -v 0.001 -o test.ive -o test.osga

When I visualize the scene, the problem is that there exists a texture shifting (curiously, only in x-direction) when changing from a LOD level to another.

I have read a similar problem in a post from Gert van Maren last December, but I have not read any solution. Any idea?

Thanks in advance.

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