Robert Osfield wrote:
Hi philip:
I work with VS 7.1, I do like that:
1) checkout OpenThreads and OpenSceneGraph under the same parent dir
(this is not strictly required, just common practice)
2) make a common install dir where to install OT and OSG
3) create two empy building dir for OT and OSG
4) configure (using CmakeSetup) OT with install prefix set up to common
install
5) open generated VS projects inside OT build dir, build the Install
target (I suggest do it in both Debug and Release, so to build and
iinstall both)
6) download and expand Mike 3dparty dependency pachage side to OT and
OSG sources
7) configure (using CmakeSetup) OSG with install prefix set up to common
install, use the Gui to eventually select optinal parts
(examples,wrappers)
8) open VS .sln solution in OSG build dir and build target you like.
I'm trying to set up a script to automatixe these steps, I ' ll post
when available, let me know weather this is setup could fit your needs.
I' m also trying to automatically building .bat setup to set env-var for
running examples.
Regards
Luigi
Hi Philip,
On 4/3/07, Philip Taylor <[EMAIL PROTECTED]> wrote:
Just setting the source code and build directories to the top level OSG
directory was indeed the answer. (It still failed because I have to
add the
OPENTHREADS_INCLUDE_DIR and OPENTHREADS_LIBRARY environmental
variables, but
it got well beyond the SETUP_PLUGIN problem.)
I believe that if you have OpenThreads and OpenSceneGraph placed in
the same directory then the CMake scripts for finding OpenThreads
should find it.
Perhaps Luigi can jump in here as he's the author of much of the
Windows side.
Robert.
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