Hello again, I solve the problem for OpenThreads ( simple deletion order question :-) ), but now I'm facing something else :
while analyzing my application with a memory analyzing software, I saw that, deleting a RenderSurface object doesn't automatically delete an owned VisualInfo object if any... I looked into the sources, and this object is apparently only "really deleted" in a private function 'KillGLWindow()'. The only solution I found is something like : delete rs->getVisualInfo(); rs = NULL; (rs being a ref_ptr on a RenderSurface) Isn't there a better solution ? (cleaner I mean...). regards, Emmanuel.
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