Hi Guys
Just a beginners question about osgTDS and osg database.
Lets say i have generated a terrain using osgdem with the following 
input. ./osgdem -t texture.tif -d height.dem -l 2 -o peg.ive -a
pegout.osga. 
The tiles in my archive file pegout.osga are written with names
peg_L0_X0_Y0_subtile.ive etc. Am i right ? 

Now if i want to use this terrain database with osgTDS . Then the 
in the .TDS file, the <Base> element will be pegout.osga and the 
< Terrain
FileNamePattern="peg*.ive"
/>
Am i right ?

best regards
RJ
.

> osgTDS currently makes a copy of the geometric data owned by a single
> Geometry object, processes it, then swaps the processed data for the old
> data. In this way, processing doesn't block any of the update/cull/draw
> traversals, allowing real-time rendering. However, the consequence of that
> is accumulated deformations will need to be done sequentially -- each new
> deformation will have to wait until processing of the previous deformation
> is complete. For snow plowing, I imagine you'd grow a linear deformation a
> vertex at a time as the plow moves, so it's possible that you might run into
> some latency there.
> 
> If you can quickly modify a texture for snow plowing, then perhaps you could
> implement some combination that uses a texture while the geometry is
> processed in the background, which is displayed later.
> 
> > Is Phase III a possibility to this SBIR?
> 
> There's no Phase III planned, but osgTDS is now open source, so anyone can
> do what they want with it, including adapting it for snow plowing. Both Don
> and I have new work lined up, and I can't speak for him but I might be
> available in the future for contract enhancements to osgTDS if necessary.
> I'm certainly available to answer questions at any time.
> 
> Paul Martz
> Skew Matrix Software LLC
> http://www.skew-matrix.com
> 303 859 9466
> 
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> 

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