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Hi,
I'm looking at a bug in the FlightGear flight simulator in which all the
textures on the ground and aircraft start sliding around. It seems to be
related to the use of TexMat in some animations in the aircraft models.
In looking at the code for TexMat, I don't see anything that would
restore the texture matrix to identity for states that don't use the
texture matrix at all. So, 1) am I confused, 2) is this a bug or 3) is
the proper use of TexMat to attach a StateSet with an identity texture
matrix at the root of the scene graph?

Thanks,
Tim

- --
Red Hat France SARL, 171 Avenue Georges Clemenceau
92024 Nanterre Cedex, France.
Siret n° 421 199 464 00056
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