Hi Andrew, VirtualPlanetBuilder uses the new osgViewer library to create graphics contexts.
What you should be able to do is check out the SVN version of OpenThreads, OpenSceneGraph and VirtualPlanetBuilder and keep them all in an single directory structure separated from the rest of the you dev environment use env vars to point VPB at OT and OSG. OPENTHREADS_INC_DIR, OPENTHREADS_LIB_DIR, OSG_INC_DIR, OSG_LIB_DIR are the env vards I uses to get my local VPB compiling without installing anything. Robert. On 4/11/07, Weitz, Andrew C. <[EMAIL PROTECTED]> wrote:
Hi, I'm trying to use the current SVN version of VirtualPlanetBuilder with the original release of OSG 1.2. I'm using the osgdem.cpp that came with VPB as my executable. I had to slightly modify the MyGraphicsContext class by adding underscores to the beginnings of the traits member variables, since the underscores are present in my version of osg::GraphicsContext. When I try running the app, I am unable to create a valid graphics context. I tried replacing my GraphicsContext and GraphicsThread classes with the current SVN versions. Unfortunately, that requires an upgrade of OpenThreads, which breaks the rest of my OSG build. Is there any way to use VPB with the original release of OSG 1.2? Does anyone know why my graphics context creation is failing? Thanks, Andrew _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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