On 4/11/07, Michael Bosse' <[EMAIL PROTECTED]> wrote:
#include <Producer/RenderSurface>
#include <osg/Timer>
#include <osgUtil/SceneView>
#include <osgDB/ReadFile>
int main( int argc, char **argv )
{
// load the scene.
osg::ref_ptr<osg::Node> loadedModel =
osgDB::readNodeFile("test.dae");
if (!loadedModel)
{
std::cout << argv[0] <<": No data loaded." << std::endl;
return 1;
}
This code throws a bad_alloc exception on the readNodeFile call. I
believe
it has something to do with the fact that I am attempting to load in
a dae
file, but it gives me this same error, regardless of if the file
exists or
not. I'm sure that I am just doing something stupid here... could you
please
point me in the right direction. (also when I change the extension I
get a
memory access error as though I was referencing a null pointer.
Hi,
are you on Windows and mix release and debug-libraries?
Andreas
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