Thanks, I guess this means that the function
osg::Program::addBindAttribLocation(std::string, index) is what I was
looking for :-).

regards,
Emmanuel.



2007/4/11, Mike Weiblen <[EMAIL PROTECTED]>:

Hi,

See the compactdisc.osg and compactdisc-texcoord.osg examples in osgtoy
(http://osgtoy.cvs.sourceforge.net/osgtoy/osgtoy/osgtoy-data/)  They
differ only
in how they send the tangent vectors: the former uses a generic GLSL
attribute,
the latter sends the tangent in a built-in texcoord.

(ATI drivers have (had?) a bug such that any use of generic attributes
caused
all geometry to vanish!  Hence the need for the built-in attribute
variation)

cheers
-- mew


Emmanuel Roche wrote:
> Okay, in this case, is someone aware of a solution to access those
> attributes in GLSL anyway through their index ? I guess I'm not the
> first one trying to use attributes no lol ?
>
>
> I think there is one solution at least (and that's the one I'm going to
> use if I find nothing better...) : I could use to built in attribute
> variables ( gl_Color, gl_SecondaryColor, gl_MultiTexCoord0 to 7)...
> which can be assigned with OSG functions (setColorArray, etc...). But I
> really think this is not a good final solution...
>
>
> regards,
>
> Emmanuel.
>
>
> 2007/4/11, Robert Osfield <[EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>>:
>
>     Hi Emmanuel,
>
>     The OSG doesn't presently support naming of vertex attributes, only
>     use of indexes.
>
>     Naming of vertex attributes is a bit of awkward issue as the way the
>     naming is set up in OpenGL prevents one from display listing
geometry,
>     and display listing of geometry is what the OSG does by default for
>     performance reasons.  This area is a bit of an oddity in OpenGL.
>
>     Robert.
>
>     On 4/11/07, Emmanuel Roche <[EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>> wrote:
>     > Hello !!
>     >
>     > I'm trying to generate the tangent,binormal,normal base for a GLSL
>     parallax
>     > shader. I would need to provide the "tangent" and "binormal"
>     vectors as
>     > "attribute" (in GLSL grammar)... I checked OSG source : apparently
>     I need to
>     > use the TangentSpaceGenerator class to build the arrays, but then,
in
>     > osg::Geometry I can only use setVertexAttribArray(unsigned int
>     index,Array*
>     > array) I guess, so the array would be associated to an index
>     number and not
>     > a "name", could someone explain me how to do the following step
>     (link this
>     > index number to the wanted name I guess...) ?
>     >
>     > thanks in advance :-)
>     >
>     > regards,
>     > Emmanuel.

--

Mike Weiblen -- Austin Texas USA -- http://mew.cx/
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