HI Andreas,

On 4/15/07, Andreas Goebel <[EMAIL PROTECTED]> wrote:
the plane-intersector is really cool!

See here what I did with poor bessie:
http://groups.google.com/group/Raumgeometrie/web/CowWithCut.png

Only one problem: When I intersect the plane with a
PositionAttitudeTransform, then I get the intersections in model
coordinates. Is there a way to get them in model-coordinates, or do I
have to compute that myself?

There is a matrix member to the
osgUtil::PlaneIntersector::Intersection that takes you from object
coords into world coords (relative to where you started the
intersection off.)

Robert.
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