The main osgTDS issue is a performance consideration. As currently
implemented, it creates a set of new vertices and does a Delaunay
triangulation on them. I doubt this will work for 30-60 FPS with any
reasonably large set of vertices. But it's fine for what osgTDS was designed
for, modification at load time in a separate thread.
   -Paul



> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of 
> Zach Deedler
> Sent: Monday, April 16, 2007 4:15 PM
> To: 'osg users'
> Subject: RE: [osg-users] Snow plowing
> 
> Hi Paul,
> 
> I'm still trying to get the exact requirements.  I know they 
> are not advanced, though.
> 
> Basically this:
> 1) Represent cleared, normal, and built up snow.
> 2) Snow plowing with various blade lengths.
> 3) Render 30 to 60Hz.
> 
> Basically we just need to deform the snow surface to reflect 
> the plowing.
> 
> Zach
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
> Sent: Monday, April 16, 2007 14:34
> To: 'osg users'
> Subject: RE: [osg-users] Snow plowing
> 
> This sounds like a really fun and interesting project. As 
> we've already discussed, I think osgTDS might have some 
> application here, but I imagine it would require some 
> rearchitecting to perform such operations without sacrificing 
> real-time frame rates.
> 
> What are the requirements regarding physics? Do you have a 
> solution for determining how the snow should appear after 
> being plowed (based on certain parameters such as plow size, 
> shape, speed, snow consistency and depth, etc), and merely 
> need to deform the snow surface to reflect the plowing?
>    -Paul
> 
> 
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Zach 
> > Deedler
> > Sent: Monday, April 16, 2007 12:20 PM
> > To: 'osg users'
> > Subject: [osg-users] Snow plowing
> > 
> > Hello osg-people,
> > 
> > PROBLEM
> > I need to simulate snow plowing with OSG.
> > 
> > INVESTIGATION
> > I1) I am investigating moving/removing/adding vertices in 
> real-time.  
> > I2) I am also investigating modifying texture alpha values (Kind of 
> > like erasing the overlying snow).
> > 
> > QUESTIONS
> > Q1) Are there any osg examples that may help me in this 
> investigation?
> > Examples that may dynamically move/remove/add vertices in real-time?
> > Q2) I am looking for consultation for simulating snow plowing with 
> > OSG.  If anybody believes they have the expertise to do this please 
> > contact me.
> > Q3) Anybody have suggestions on how to implement snow plowing?
> > 
> > Thank you.
> > 
> > 
> > Zach
> > 
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://openscenegraph.net/mailman/listinfo/osg-users
> > http://www.openscenegraph.org/
> 
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
> 
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to