Okay, so this just normal, and we can't do anything about it. Thanks for the
answer Paul, I just wanted to be sure :-)

regards,
Emmanuel.



2007/4/17, Paul Martz <[EMAIL PROTECTED]>:



2) Second case: (problem)

- I create a thread 1, create a producer::RenderSurface and DO realize it
in this thread, I also call the init() function of my associated SceneView()
[otherwise it would be called in the cull() function, and would crash in my
second thread...], then I start my Thread 2.


This sounds about right, because the realize() call made the rendering
context current to thread 1. Thread 2 doesn't have a rendering context.
   -Paul


_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to