Okay, so this just normal, and we can't do anything about it. Thanks for the answer Paul, I just wanted to be sure :-)
regards, Emmanuel. 2007/4/17, Paul Martz <[EMAIL PROTECTED]>:
2) Second case: (problem) - I create a thread 1, create a producer::RenderSurface and DO realize it in this thread, I also call the init() function of my associated SceneView() [otherwise it would be called in the cull() function, and would crash in my second thread...], then I start my Thread 2. This sounds about right, because the realize() call made the rendering context current to thread 1. Thread 2 doesn't have a rendering context. -Paul _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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