I mean overdraw as in the fillrate killer. I want to visualize how many
triangles are rasterized for each pixel.
It can be done by enabling blending and drawing with a dark color but I was
hoping for some
magic(I think this would be a very useful tool for performance analysis) :)

Ovidiu

On 4/18/07, Gordon Tomlinson <[EMAIL PROTECTED]> wrote:

HI

Depends on what you mean by overdraw, but for starts look at osgHud and
examples this overlay many elements etc...




__________________________________________________________
*Gordon Tomlinson *

Email   : [EMAIL PROTECTED]
Website : *www.vis-sim.com www.gordontomlinson.com*

__________________________________________________________

"Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one's instinct for survival"
-*Master Tambo Tetsura*


------------------------------
*From:* [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] *On Behalf Of *Ovidiu Sabou
*Sent:* 18 April 2007 11:51
*To:* osg users
*Subject:* [osg-users] overdraw

Hi everyone!

Do you know an easy way to visualize overdraw for a scene ?


Ovidiu


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