I mean overdraw as in the fillrate killer. I want to visualize how many triangles are rasterized for each pixel. It can be done by enabling blending and drawing with a dark color but I was hoping for some magic(I think this would be a very useful tool for performance analysis) :)
Ovidiu On 4/18/07, Gordon Tomlinson <[EMAIL PROTECTED]> wrote:
HI Depends on what you mean by overdraw, but for starts look at osgHud and examples this overlay many elements etc... __________________________________________________________ *Gordon Tomlinson * Email : [EMAIL PROTECTED] Website : *www.vis-sim.com www.gordontomlinson.com* __________________________________________________________ "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" -*Master Tambo Tetsura* ------------------------------ *From:* [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] *On Behalf Of *Ovidiu Sabou *Sent:* 18 April 2007 11:51 *To:* osg users *Subject:* [osg-users] overdraw Hi everyone! Do you know an easy way to visualize overdraw for a scene ? Ovidiu _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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