Sounds like you either didn't set the rendering hint for transparency, or all your geometry is within a single Drawable/Geometry object, or both. As a result, some of your geometry is losing the depth test to other geometry. To set the render hint correctly, try searching the example code for "setRenderingHint". Once that's set, any geometry that could be in front of or behind other transparent geometry must be separated out from each other and placed in their own individual Drawables. Then it should work. -Paul _____
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Netschke, Greg Sent: Wednesday, April 18, 2007 3:10 PM To: osg users Subject: [osg-users] translucent objects disappear I have a scene where I have translucent objects inside of translucent object. This causes the interior objects to disappear entirely. If I hide the containing translucent object, then the interior ones show just fine. This is only some of the contained objects. Other contained objects show just fine. As I rotate the view, objects are flashing in and out. Any ideas what is causing this? I attached a couple of small images to show what I mean. Thanks, Greg
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