Hi Alessandro,
Comments within.
Thank you very much...you were right...I managed to remove that white
cross. Now I have two more questions concerning Text. First, I wonder
what is the purpose of a call like this:
pText->setDrawMode(osgText::Text::TEXT);
I tryed to remove such a call and the effect on the displayed text is
the same.
The draw mode is set to just TEXT by default so just the text will be
rendered. The input to the method is a mask so you can turn the
rendering of various objects on or off. In this case the options are
TEXT, BOUNDINGBOX and ALIGNMENT to control the rendering of the text, a
bounding box around the text, and the alignment cursor respectively. So
you could turn on rendering of all three as follows:
pText->setDrawMode(osgText::Text::TEXT & osgText::Text::BOUNDINGBOX
& osgText::Text::ALIGNMENT);
My next problem relates to fonts loading. I tryed to load several font
files like this:
osg::ref_ptr<osgText::Font>
font = osgText::readFontFile( "arial.ttf" );
pText->setFont(font.get());
but it looks like that readFontFile doesn't manage to find the
specified font file even if:
1) I had its path to OSG_FILE_PATH (...which contains spaces...)
2) I move the font file to the same directory of my executable
readFontFile(.) returns always NULL. Why?
I'm not sure why this is returning NULL for you. It could be caused by
the freetype plugin not being available for your application. Is your
osgdb_freetype.dll (osgdb_freetyped.dll for debug) built and in the path
for your application?
HTH,
Mike
Thanks.
Alessandro
On 4/19/07, *Michael Henheffer* <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>> wrote:
Hi Alessandro,
Try setting the draw mode to render only the text.
pText->setDrawMode(osgText::Text::DrawModeMask::TEXT);
My guess is that the current draw mode mask also contains ALIGNMENT.
Mike
alessandro terenzi wrote:
>
> Hi all,
>
> I'm getting familiar with osgText::Text objects. It looks like that
> every object I create is rendered with a white cross in the
middle of
> the text itself...I think it represent the point with respect to
which
> the text is aligned...how can avoid to render also that white
cross?
>
>
>
> Thanks.
>
> Alessandro
>
>
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