Thanks for the tip, might come in handy. I'll post if I find anything. Cheers,
Oliver

Mihai Radu wrote:
Hi Oliver,

While it's nice to see that I'm not alone in my pain, I wish there was a way to pinpoint this.

One work-around that worked for me, and it might help you, was to set a separate RenderBin with a high number for the problematic objects.

|stateSet->setRenderBinDetails(22,"RenderBin");
|

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