Thanks, application does just that - its textured redish cube. But all i
wanted to know if it crashes on exit in Linux. And it looks like it does ?
Similar thing happens in Windows
Can you test once again and check if changing viewer.realize to (
osg::Viewer::SingleThreaded ) instead of ( osg::Viewer::ThreadPerCamera )
removes the problem ?
Big Big Thanks,
Wojtek Lewandowski
----- Original Message -----
From: "Craig, Joel S. (SED/TMI)" <[EMAIL PROTECTED]>
To: "osg users" <[email protected]>
Sent: Thursday, April 19, 2007 5:54 PM
Subject: Re: [osg-users] Threading model + multi stage texture. Bug
?(UNCLASSIFIED)
Classification: UNCLASSIFIED
Caveats: NONE
Greetings,
I'm not sure what is supposed to happen with your app, but when I
ran
it, I got a SIG32 on the "return 0" statement. I used the 1.2 code.
I'm running on a Dell x86-64 dual core processor with Nvidia Quadro
FX-1400,
driver version 1.0-8178 with Red Hat Linux.
When I run the app, the display shows the cube. I spin it, then press
ESC.
It removes the cube, but sometimes doesn't return control back to the
window
manager. Sometimes it does return to the window manager. I ran it with
gdb
compiled with "-g". I tried using the breakpoint supplied in the code,
but
that's not a valid address in my executable.
(gdb) run
[Thread debugging using libthread_db enabled]
[New Thread 182...]
[New Thread 108...]
[New Thread 109...]
[New Thread 110...]
[Thread 110... exited]
Program received signal SIG32, Real-time event 32
[Switching to thread 108...]
(gdb) backtrace
#0 0x..... in __select_nocancel()
#1 0x..... in XEnq()
#2 0x..... in _XRead()
#3 0x..... in _XReadEvents()
#4 0x..... in XNextEvent()
#5 0x..... in Producer::RenderSurface::_checkEvents()
#6 0x..... in Producer::RenderSurface::run()
#7 0x..... in OpenThreads::ThreadPrivateActions::StartThread()
#8 0x..... in start_thread()
#9 0x..... in clone
#10 0x00000000 in ?? ()
The other threads were in sched_yield() called from
Producer::RenderSurface::~RenderSurface$delete()
Hope that helps a bit...
Joel
Classification: UNCLASSIFIED
Caveats: NONE
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