Hello Gordon,

Don't believe every thing in Wikies :) ( there quite often misleading)

Please don't open that can of worms. :-)

I'll stick with Binary Separating Planes, this is what I grow up with the
last 15  or more years,
this I know to be fact :) apart from the haze that beer has left now and
then over that time

When they were first introduced back in MultiGen as Binary Separating Planes
and are still called Binary Separating Planes in Multigen-Creator :) and
Files loaders that support them

Ok, that's your experience, and I certainly can understand that... On the other hand, I have three books on my desk which state that it's Binary Space Partitioning:

Computer Grpahics: Principles and Practice by Foley, Van Dam, Feiner and Hughes (p. 675) (even has the reference to the first paper to introduce it: Fuchs, H., Z. M. Kedem, and B. F. Naylor, "On Visible Surface Generation by A Priori Tree Structures", SIGGRAPH 80, 124-133.

Real-Time Rendering, Second Edition by Tomas Akenine-Möller and Eric Haines (p. 349)

and

3D Game Engine Design, Second Edition by David H. Eberly (p. 354)


It's ok to continue using terminology from past experiences, but don't blame Wikipedia for being right for a change... :-)

J-S
--
______________________________________________________
Jean-Sebastien Guay     [EMAIL PROTECTED]
                        http://whitestar02.webhop.org/

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