Hi,

I was poking around the OSG code and ran across the osg::CameraNode that is 
created in the SceneView class.  I'm curious as to how I can benefit from 
having access to this node.  I notice that it has a node visitor associated 
with it, but what isn't exactly clear is how the CameraNode is actually 
used.  What is its role in OSG?

Hypothetically, if I were to obtain a pointer to this CameraNode, could I 
modify it to render to texture instead of its default rendering method 
(whatever that may be)?  Typically, I have always created separate 
CameraNode objects for use with RTT which works very well, but someone 
pointed out that a CameraNode is already obtainable from the SceneView 
class.  From there I started wondering.

Thanks,
Brian
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