Hi, I was poking around the OSG code and ran across the osg::CameraNode that is created in the SceneView class. I'm curious as to how I can benefit from having access to this node. I notice that it has a node visitor associated with it, but what isn't exactly clear is how the CameraNode is actually used. What is its role in OSG?
Hypothetically, if I were to obtain a pointer to this CameraNode, could I modify it to render to texture instead of its default rendering method (whatever that may be)? Typically, I have always created separate CameraNode objects for use with RTT which works very well, but someone pointed out that a CameraNode is already obtainable from the SceneView class. From there I started wondering. Thanks, Brian _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
