Hi

this is perhaps a stupid question, but I can't wrap my head around it. Here's what I want to do:

I have an object attached to the root of the scenegraph, and a hud, displaying some additional info. I want to connect a certain point of my object with a certain point in my hud. For this I have to transform the vertice of the object into the space of the objetc attached to my hud.

I can get the world-coord of the vertice via osg::localToWorld but how can I transform this vertice into the "space" of the hud? Do I have to apply the view and projection matrices of the cameranodes in the nodepath?

I there some built-in method in osg to transform from one local space to another local space across multiple projections?

Thanks for any pointers,

Stephan
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