On 4/23/07, Poirier, Guillaume <[EMAIL PROTECTED]> wrote:
I also tried what you suggest without result :( Is there a way to test if the frame buffer attachment failed ?
If it fails you should get OpenGL errors reported.
In the update callback I bind tex A (or B on odd frames) to Dummy group 0's state set, attach tex B (or A) to the RTT cam color attachment, and bind tex B (or A) to Dummy group 1's state set.
What do you mean by bind? An binding of OpenGL objects, in which case you are going to have trouble, you can only do OpenGL ops in an OpenGL thread. I'm afraid I can only point you in the what I think might be the right direction, I do have time to walk you through to a solution. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
