On Sun, 2007-04-22 at 23:52 -0700, LiCU A wrote:
> Hello everybody,
> 
> Quad Software announces the availability of its level
> and landscape editor, Grome, which integrates
> out-of-the-box with OSG rendering engine.
> 
> Grome is a versatile editor geared towards
> professional games and 3D simulations developers.
> Using a hybrid approach, the editor allows for fast
> procedural landscape creation using fractal and
> erosion algorithms
> and also for complete control by using multiple layers
> of heightmaps, selections and textures together with a
> highly customizable brush system.
> 
> Its included SDK comes with OSG exporter with source
> code demonstrating the full terrain rendering inside
> OSG engine using multitexture and multipass
> techniques.
> 
> For demo version, video tutorials and more information
> visit the product home page:
> http://www.quadsoftware.com/index.php?m=section&sec=product&subsec=editor

Has anyone here tried this before? This looks really, really freaking
cool. :) Is there a Linux client?

> We are also planning to make a tutorial with details
> of Grome integration with OSG and make it available to
> the public in the next period. 
> 
> For more details don't hesitate to contact us at
> [EMAIL PROTECTED]
> 
> Regards,
> Adrian Licu
> Software Engineer
> Quad Software
> www.quadsoftware.com
> 
> __________________________________________________
> Do You Yahoo!?
> Tired of spam?  Yahoo! Mail has the best spam protection around 
> http://mail.yahoo.com 
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
> 

_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to