On Sun, 2007-04-22 at 23:52 -0700, LiCU A wrote: > Hello everybody, > > Quad Software announces the availability of its level > and landscape editor, Grome, which integrates > out-of-the-box with OSG rendering engine. > > Grome is a versatile editor geared towards > professional games and 3D simulations developers. > Using a hybrid approach, the editor allows for fast > procedural landscape creation using fractal and > erosion algorithms > and also for complete control by using multiple layers > of heightmaps, selections and textures together with a > highly customizable brush system. > > Its included SDK comes with OSG exporter with source > code demonstrating the full terrain rendering inside > OSG engine using multitexture and multipass > techniques. > > For demo version, video tutorials and more information > visit the product home page: > http://www.quadsoftware.com/index.php?m=section&sec=product&subsec=editor
Has anyone here tried this before? This looks really, really freaking cool. :) Is there a Linux client? > We are also planning to make a tutorial with details > of Grome integration with OSG and make it available to > the public in the next period. > > For more details don't hesitate to contact us at > [EMAIL PROTECTED] > > Regards, > Adrian Licu > Software Engineer > Quad Software > www.quadsoftware.com > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
