Classification: UNCLASSIFIED Caveats: NONE Thanks, Andreas, vielen Dank, Your suggestions not only solved the issue, but improved my performance significantly. I created a new drawable and replaced the old one in the Geometry. Calling "computeCorrectBindingsAndArraySize" did not help. I also replaced the ref_ptr's. The previous programmer used those, but I'm not sure why. It works better and looks better now.
Thanks for your time, Joel -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Goebel Sent: Sunday, April 22, 2007 6:21 AM To: osg users Subject: Re: [osg-users] Creating a Movement Trail (UNCLASSIFIED) Hi, in a case like this I just created a new drawable and replaced the old one in the Geometry with the new one. However, maybe this : computeCorrectBindingsAndArraySizes ( ) called on your drawable would help, because obviously the drawable isn´t updated. You don´t use ref_ptr´s , and at least the first version of your code will produce tremendous memory-leaks when running for some time. Regards, Andreas _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/ Classification: UNCLASSIFIED Caveats: NONE
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