Classification:  UNCLASSIFIED 
Caveats: NONE

Thanks, Andreas, vielen Dank,
   Your suggestions not only solved the issue, but improved my performance
significantly. I created a new drawable and replaced the old one in the
Geometry. Calling "computeCorrectBindingsAndArraySize" did not help. I also
replaced the ref_ptr's. The previous programmer used those, but I'm not sure
why.  It works better and looks better now.

Thanks for your time,
Joel  

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Goebel
Sent: Sunday, April 22, 2007 6:21 AM
To: osg users
Subject: Re: [osg-users] Creating a Movement Trail (UNCLASSIFIED)

Hi,

in a case like this I just created a new drawable and replaced the old one
in the Geometry with the new one.

However, maybe this :

computeCorrectBindingsAndArraySizes     (       
         ) 


called on your drawable would help, because obviously the drawable isn´t
updated.

You don´t use ref_ptr´s , and at least the first version of your code will
produce tremendous memory-leaks when running for some time.


Regards,

Andreas


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