Robert,
 
Thanks for the info.   Looking at the code I don't understand how to set the 
handle for which window to have osg render to.   I have an application that has 
an existing control that I want OSG to render into.   I get the handle of that 
control and then how can I use that to tell OSG where to render.   
 
With GraphicsWindowWin32 I can use the following code to do what I need but I 
don't see how to do it with GraphicsWindow only.
 
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new 
osg::GraphicsContext::Traits;

osg::ref_ptr<osg::Referenced> windata = new 
osgViewer::GraphicsWindowWin32::WindowData(m_hWnd);  //m_hWnd Handle to windows 
control for OSG to render to.


traits->x = 0;


traits->y = 0;


traits->width = rect.right - rect.left;


traits->height = rect.bottom - rect.top;


traits->windowDecoration = false;


traits->doubleBuffer = true;


traits->sharedContext = 0;


traits->inheritedWindowData = windata;

osg::ref_ptr<osgViewer::GraphicsWindowWin32> gw = new 
osgViewer::GraphicsWindowWin32(traits.get());

osg::ref_ptr<osg::Camera> camera = new osg::Camera;

camera->setGraphicsContext(dynamic_cast<osg::GraphicsContext*>(gw.get()));

 
 
At this point,  would you see any harm in specifically including 
GraphicsWindowWin32 (header and cpp) in my project so that I have access to 
them?
 
 
Thanks,
Mike
 
 
 

________________________________

From: [EMAIL PROTECTED] on behalf of Robert Osfield
Sent: Tue 5/1/2007 11:29 AM
To: osg users
Subject: Re: [osg-users] CMake and osgViewer::GrapicsWindowWin32


Hi Mike,

Current the subclasses from GraphicsWindow found in include/osgViewer/api/* 
like GraphicsWindowWin32 aren't yet included publically listed headers.  This 
does need to change, so we'll need to evolve the src/osgViewer/CMakeLists.txt 
to support the include/osgVIewer/api/* directories/files that are approrpriate 
for that platform. 

However, even with out this GraphicsWindowWin32 being included things should 
still compile and run, as GraphicsWindowWin32 will work behinds the scenes as a 
default implementation of GraphicsWindow for Windows.

Robert.


On 5/1/07, Hartman, Michael W. (MSFC-NNM06AA05Z)[PEOPLETEC] <[EMAIL PROTECTED] 
> wrote: 

        All,
        
           Not sure if this is intentional, oversight, or my misunderstanding.  
I do a full build with CMake (Visual Studio 8) and everything builds fine but 
when I go to use osgViewer in my existing MSFC application I don't have 
GraphicsWindowWin32 in the CMake output directory for 
"openscenegraph/include/osgViewer" and when I check out the lib that is 
produced there is no GraphicsWindowWin32 functions in the lib.   When I look 
over the files that are compiled I do see that GraphicsWindowWin32 is compiled 
but it does not seem to make it into the library. 
        
        Am I missing a define so that GraphicsWindowWin32 is included in the 
distribution or is there something else?
        
        Thanks for any help.
        
        Platform:  Windows XP
        Compiler: Visual Studio 8
        
        Thanks
        Mike Hartman
        
        
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