Hey Paul,

Thanks for the great work.  I am pretty new, so I have a lot to learn from
this.  I plan on buying a copy and supporting the future more advanced
stuff!!!

Just some notes I have.  Some things are just typos, others are points that
I was a bit confused about as a newbie.  Some things I already know, but I
can see it might be a point of confusion for those even newer that I:

- You list many of the file formats available, perhaps you should add
NewTek's LightWave (.lwo & .lws) file formats.

- You mention using ref_ptr<> a lot.  Any gatcha's you should watch for in
using ref_ptr<> as a parameter or return value?  Basically, is there
anything to watch for when using a ref_ptr<> as a temporary variable?

- On page 60, there is the line that says "In the typical case where a node
has a single parent (getNumParents() returns 0), ..."  Should that be a 1?
or does it really return a 0 if there is a single parent?  If so, that
should maybe be explained more.

- On page 63, there is a code line that says "Q0 *= q1", I think this should
be "q0 *= q1".  Probably a case of WORD auto capitalizing for you.

- On page 66, "// Disable grouo0:" should be "// Disable group0:"

- When it comes to lighting, osgviewer already has a light.  When you add a
light, or specify some light's value in you code, does it use those values
instead of osgviewers automatically, or do you have to turn off the viewer
ones somehow?

- When it comes to using osgDB, I have noticed some use of an underlying
database.  Perhaps something that caches files that are read so that if the
code asks for the same file again, it will not have to read it again.  Is
that true?  I think the viewer part actually talks about the database
pager.  Is that what that is?


Again, great work, and something I think is very valuable to the community.
I look forward to the more advanced stuff.  I hope this helps a small way in
the effort (besides just buging you).  Let me know if I can help in any
other way.
-- Rick

On 4/25/07, Gordon Tomlinson <[EMAIL PROTECTED]> wrote:

 Hi Paul

Very nice, had a good read and it reads very well, great job

Did not see any issues, but perhaps when your talking about light sources
and the number available(p66) that a little caveat that using multiple light

sources can potentially impact performance in the same way its mentioned
for GL_NORMALIZE, just a thought nothing more :)


Also perhaps if your going to expand on lighting in later chapters you
might want to talk about Spot lights and how you need tessellation etc for
them to work in OpenGL, this always seems to catch  lot of people out when
they try use spot lights as spot lights ;)

I have an image http://www.vis-sim.com/imgdp/vp_lights_ex2.jpg  that I put
together for the when I 'm teaching  Creator and Vega/VegaPrime,
your free to use this if you wanted, I can send you the original file and
OpenFlight file that shows this if you like


*Best Regards *

**

*Gordon*

__________________________________________________________
*Gordon Tomlinson
**Email * : gordon.tomlinson @ overwatch.com*
YIM/AIM *: Gordon3dBrit
*MSN IM *: Gordon3dBrit @ 3dSceneGraph.com

__________________________________________________________
*Telephone (Cell): (+1) 214-477-8914
Telephone (Work)**: (+1) 703-437-7651*

"Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one's instinct for survival"
- *Master Tambo Tetsura*

-----Original Message-----
*From:* [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] Behalf Of *Paul Martz
*Sent:* Monday, April 23, 2007 1:54 PM
*To:* 'osg users'
*Subject:* [osg-users] Quick Start Guide feedback request

Hi folks -- I'd like to produce a "final" revision of the *Quick Start
Guide* by mid next month. It'll take me about two weeks to get through all
the feedback and do the layout. So, if any of you have any comments or
feedback and haven't sent it to me yet, please get it to me by Friday April
27 at the latest. Anything you send me after Friday, I can't guarantee it'll
be considered for this next revision.

Thanks,

Paul Martz
*Skew Matrix Software LLC*
http://www.skew-matrix.com
303 859 9466



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