Hi Rick,

On 5/1/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:

Ok, so that r() value is not about bit-depth, but rather allows for a 3D
texture?



The bit depth is governed by the pixel format and data type,  r() is just
the 3rd dimension.


 This means you could apply the texture to an object with a hole in it
somewhere and see the inner images in the hole?


I don't know what you mean by whole.  Do you mean using an RGBA with the
alpha of 0.0 creating a whole?  If so this is a pixel format issue.


So if you wanted to use a texture to display a sequence of images over time,
is that the same idea?  My gut tells me no.  I'll bet there is an
ImageSequence or something that is used for that huh.  I will look, but
anyone know of a good example of this?


osg::ImageStream is a subclass from osg::Image for paged image data, i.e.
video streaming.  Its not a preloaded sequence though.


So as for the other questions, I should be able to use a good OpenGL
book?  accessing indexed or grey scale values?  packing?


The OSG deliberately ties itself very closely to OpenGL in function and
naming, so a good OpenGL book will help you a lot.  OpenGL reference manual
is useful book, as is Paul Matrz's OpenGL distilled ;-)


Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to