Hi,
I wan't to modifie the value of some vertex of my scene.
I read a model from a file and store it in a node :
osg::ref_ptr<osg::Node> node (new osg::Node());
node=osgDB::readNodeFile(file);
Then i wan't to change the value of some vertex of that node.
I have made a class with a node visitor :
class Planet : public osg::NodeCallback
{
public:
...
virtual void operator()( osg::Node* node, osg::NodeVisitor* nv )
{
// Continue traversing so that OSG can proces/ any other nodes
with callbacks.
traverse( node, nv );
}
...
}
But now i don't know how to get the array of vertex with this NodeVisitor, i
haven't found any function to do this.
If someone knows how to do this it will be helpfull.
thanks.
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