Hi, I have been using ossimPlanet to develop an earth viewer running in stereo. The manipulator I am currently using is ossimPlanetManipulator which is great for navigating around the planet compared with the TerrainManipulator that osgPlanet was using. My problem is that the stereo separation increases significantly the closer I get to the earth such that eventually the stereo pair gets swapped around leading to crossed eyes and great viewer discomfort. What I would I had hoped would happen in ossimPlanetManipulator was what happened in TerrainManipulator as the viewer got closer to the surface of the earth, that is stereo separation hardly changing and definitely no swapping of stereo pairs.
My question then is what can I do to correct the stereo separation with ossimPlanetManipulator? I have tried adjusting the fusion distance value for the manipulator to take into accound changes in viewer altitude but that seems to be of no avail. If there are no straightforward fixes to this problem my other question is should I be aware of any extra functionality that is vital to the operation of ossimPlanetViewer that ossimPlanetManipulator has and that TerrainManipulator doesn't? Thanks to everyone for the insights on other subjects they've provided in the past and thanks in advance for any help I can get. Regards, Chhiu-Linn Kaing IMPORTANT: This email remains the property of the Australian Defence organisation and is subject to the jurisdiction of section 70 of the CRIMES ACT 1914. If you have received this email in error, you are requested to contact the sender and delete the email.
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