Ok. Since we are using a sceneview per context, sounds like we should be
okay making those calls into sceneview, right?
biv


On 5/3/07, Robert Osfield <[EMAIL PROTECTED]> wrote:

Hi Gerrick,

None of the calls in SceneView are thread safe when multiple threads are
working on a single SceneView.

The thread safety only comes with multi-buffering, i.e. having one
SceneView per graphics context, and one thread per graphics context.

Robert.



 On 5/3/07, Gerrick Bivins <[EMAIL PROTECTED]> wrote:

>  Hi All,
> We are using an application that utilizes sceneviews in multi context
> displays. We are wondering which calls in sceneview
> are thread safe, specifically:
>
> setSceneData
> setComputeNearFarMode
> setViewport
> setViewMatrix all
>
> Thanks,
> biv
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>


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