Ok. Since we are using a sceneview per context, sounds like we should be okay making those calls into sceneview, right? biv
On 5/3/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
Hi Gerrick, None of the calls in SceneView are thread safe when multiple threads are working on a single SceneView. The thread safety only comes with multi-buffering, i.e. having one SceneView per graphics context, and one thread per graphics context. Robert. On 5/3/07, Gerrick Bivins <[EMAIL PROTECTED]> wrote: > Hi All, > We are using an application that utilizes sceneviews in multi context > displays. We are wondering which calls in sceneview > are thread safe, specifically: > > setSceneData > setComputeNearFarMode > setViewport > setViewMatrix all > > Thanks, > biv > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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