Hello Robert,
It should be possible to use SDL's graphics context, it should be sufficient
to create a GraphicsWindowSDL.
Ok, I'll try to check other GraphicsWindow* implementations and see
what I can do. If I get any good results I'll gladly submit them.
Another way to do it is just use SDL for joysticks, and use the standard
osgViewer's support for native windowing. Under Windows we already have an
option for changing the display resolution, see
osg::GraphicsContex::WindowingSystemInterface.
Does that work on Linux too? I need to support both as transparently
as possible, and SDL seemed like a good way at the time, but if
osgViewer::Viewer does all I need on both platforms then there's no
reason to stick with SimpleViewer.
Thanks,
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://whitestar02.webhop.org/
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