Any thoughts on the timeline for 2.0? I'd like to get my osgOQ NodeKit
(hardware occlusion query support) into the 2.0 release, but need to put in
a few more tweaks. For planning purposes, it'd be nice to know how much time
is available.
   -Paul




We still have a way to go before 2.0, the new build system needs to be
thoroughly tested and optimized, the new osgViewer library is not yet
feature complete, as are the osgShadow and osgTerrain.  We also need to test
things thoroughly and really ground out as many bugs and oddities as we can.
To this end I'd encourage the community to move to start using the SVN
version or the weekly dev releases of the OpenSceneGraph and don't feel
afraid of pitching in a coding up solutions to problems you see. My
intention is to keep the SVN versions and the 1.9.x dev series as stable as
possible.



_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to