Any thoughts on the timeline for 2.0? I'd like to get my osgOQ NodeKit (hardware occlusion query support) into the 2.0 release, but need to put in a few more tweaks. For planning purposes, it'd be nice to know how much time is available. -Paul
We still have a way to go before 2.0, the new build system needs to be thoroughly tested and optimized, the new osgViewer library is not yet feature complete, as are the osgShadow and osgTerrain. We also need to test things thoroughly and really ground out as many bugs and oddities as we can. To this end I'd encourage the community to move to start using the SVN version or the weekly dev releases of the OpenSceneGraph and don't feel afraid of pitching in a coding up solutions to problems you see. My intention is to keep the SVN versions and the 1.9.x dev series as stable as possible.
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