Hi Robert,
I'm getting a link error building osgwrapper_osgViewer in 1.9.3: HelpHandler.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __thiscall osgViewer::HelpHandler::reset(void)" ([EMAIL PROTECTED]@osgViewer@@QAEXXZ) referenced in function "public: __thiscall `anonymous namespace'::reflector27::reflector27(void)" ([EMAIL PROTECTED]@@[EMAIL PROTECTED]) 14>c:\TEMP\OpenSceneGraph-1.9.3\x86\lib\osgPlugins\Release\osgwrapper_os gViewer.dll : fatal error LNK1120: 1 unresolved externals It looks like reset() is defined in osgViewer's HelpHandler header but not the corresponding .cpp file. Mike Wittman [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> ___________________________________________________ Seismic Micro-Technology, Inc. 8584 Katy Freeway, Suite 400 / Houston, Texas 77024 Tel. +1 (713) 464-6188 Fax. +1 (713) 464-6440 Web: www.seismicmicro.com <blocked::blocked::http://www.seismicmicro.com> ___________________________________________________ Seismic through Simulation with KINGDOM, (RC)2, and SURE! - CONTACT US TODAY for more information. ________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, May 07, 2007 3:21 AM To: osg users Subject: [osg-users] OpenSceneGraph-1.9.3 dev version released Hi All, I have just tagged and uploaded the latest weekly dev release. You can grab the OpenSceneGraph-1.9.3 zip file from: http://www.openscenegraph.com/svn/osg/OpenSceneGraph/developer_releases/ OpenSceneGraph-1.9.3/ The main change this week was the integration of OpenThreads include and src directories directly into the core OSG, this should simplify build of the OSG significantly. This change means you can remove the external [=OpenThreads=] distribution from you system as the core OSG will build and install this for you. You will also be able to remove any environmental variables that you had pointing to [=OpenThreads=]. Also changed is the way the vertex buffer objects are managed, you can now assigned the new osg::VertexBufferObject class directly to osg::Array's, and even have multiple VBO's used per osg::Geometry, you can now also use osg::ElementBufferObject to manage osg::DrawElement* primitive sets efficiently. The real gain with these new classes is there ability to track modified counts on arrays and selectively upload what parts have changed per frame. This makes it much efficient to update dynamic geometry data, whilst still giving you the performance benefits for VBO's. Also added was CMake support for the plugins : jp2 (Jasper based Jpeg200), xine (Xine-lib base), vrml (OpenVRML based), pfb (Performer based), dae (Collada based) and pnm (no external dependencies.) The pfb plugin support was written blind as I don't have Performer installed on my system. The Collada support isn't yet perfect as one still needs to put the COLLADA libs on your library path. Cheers, Robert.
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