Hi Robert,

 

I'm getting a link error building osgwrapper_osgViewer in 1.9.3:

 

HelpHandler.obj : error LNK2019: unresolved external symbol
"__declspec(dllimport) public: void __thiscall
osgViewer::HelpHandler::reset(void)"
([EMAIL PROTECTED]@osgViewer@@QAEXXZ) referenced in function
"public: __thiscall `anonymous
namespace'::reflector27::reflector27(void)"
([EMAIL PROTECTED]@@[EMAIL PROTECTED])

14>c:\TEMP\OpenSceneGraph-1.9.3\x86\lib\osgPlugins\Release\osgwrapper_os
gViewer.dll : fatal error LNK1120: 1 unresolved externals

 

It looks like reset() is defined in osgViewer's HelpHandler header but
not the corresponding .cpp file.

 

Mike Wittman

[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> 

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Fax. +1 (713) 464-6440

Web:  www.seismicmicro.com
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________________________________

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Monday, May 07, 2007 3:21 AM
To: osg users
Subject: [osg-users] OpenSceneGraph-1.9.3 dev version released

 

Hi All,

I have just tagged and uploaded the latest weekly dev release. You can
grab the OpenSceneGraph-1.9.3 zip file from:

 
http://www.openscenegraph.com/svn/osg/OpenSceneGraph/developer_releases/
OpenSceneGraph-1.9.3/

The main change this week was the integration of OpenThreads include and
src directories directly into the core OSG, this should simplify build
of the OSG significantly.  This change means you can remove the external
[=OpenThreads=] distribution from you system as the core OSG will build
and install this for you.  You will also be able to remove any
environmental variables that you had pointing to [=OpenThreads=]. 

Also changed is the way the vertex buffer objects are managed, you can
now assigned the new osg::VertexBufferObject class directly to
osg::Array's, and even have multiple VBO's used per osg::Geometry, you
can now also use osg::ElementBufferObject to manage osg::DrawElement*
primitive sets efficiently.  The real gain with these new classes is
there ability to track modified counts on arrays and selectively upload
what parts have changed per frame.  This makes it much efficient to
update dynamic geometry data, whilst still giving you the performance
benefits for VBO's. 

Also added was CMake support for the plugins : jp2 (Jasper based
Jpeg200), xine (Xine-lib base), vrml (OpenVRML based), pfb (Performer
based), dae (Collada based) and pnm (no external dependencies.)   The
pfb plugin  support was written blind as I don't have Performer
installed on my system.  The Collada support isn't yet perfect as one
still needs to put the COLLADA libs on your library path. 

Cheers,
Robert.

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