Hi,
There is the osgGA::NodeTrackerManipulator that moves the camera so that it
tracks a node. See the osgsimulation or osgplanets examples.
Robert.
On 5/8/07, Роман Григорьев <[EMAIL PROTECTED]> wrote:
Hi Guys!
Sorry for nub question but how can I make camera following a node
Is there any good example how to make this?
I do like this but got a abnormal exit
osg::PositionAttitudeTransform* node = new
osg::PositionAttitudeTransform();
osg::Camera* camera = viewer.getCamera();
osg::Node* node_mod= NULL;
node_mod=osgDB::readNodeFile("3.3ds");
node->addChild(camera);
node->addChild(node_mod);
osg::Vec3 pos,scale;
pos.set(0.f, 0.f, 0.f);
scale.set(0.01f,0.01f,0.01f);
node->setScale(scale);
node->setPosition(pos);
root->addChild(node);
node->setUpdateCallback(new NodeCB);
in NodeCB I only move my node.
What should I do?
Thanx
Bye
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