On 5/8/07, Drew Whitehouse <[EMAIL PROTECTED]> wrote:
ReferenceTime is the time that the viewer is using to calculate statistics like frames/second etc, so you can think of it as the internal realtime clock and you generally don't want to touch it. SimulationTime is the time that updateVisitors will see, so things like animated nodes are evaluated at this time. You can use this to change the speed of playback of an evolving scene using viewer->frame(my_time) in your main frame/event loop.
Concerning the simulation time, I have one question : Are particles influenced by this time ? If I speed up the simulation time the smoke effects for example will be faster ? Thanks in advance ! -- Serge Lages http://www.magrathea-engine.org
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